Incremental RTS guide

Death, Level Limits & Browser Saves

Death sends you to an earlier level: upgrades and war points remain, factories do not. The itch.io description lists 24 levels but allows continued play afterward. A higher level number therefore does not mean your run is broken.

Independent fan guideUpdated 2026-09-18

What remains after a defeat?

Part of the runDocumented death resultYour next step
UpgradesRetainedLook at the retained unlocks before buying replacement factories.
War pointsRetainedKeep this balance separate from factory count when comparing the before and after state.
FactoriesLostRebuild production using the factory types available with your retained upgrades.
LevelReturns to an earlier levelThe public description gives no fixed rollback distance; it does not promise a one-level restart.

These are the developer’s Death rules for the itch.io version. They do not describe a full save reset or establish the result of a separate Purge action. See Purge versus death before using reset advice.

Why do screenshots show Levels 30, 44 or 50?

The official page permits play past its listed 24 levels and warns that later levels may be unbalanced. Steam screenshots also show higher levels, but belong to the Steam presentation rather than a level-by-level walkthrough of the browser build. Use the edition and date attached to a tip before treating it as your next milestone.

There is no documented instruction to stop or reset merely because you reached Level 24. The distinction is between the listed level scope and continued play, not a hard cap.

Official Incremental RTS Steam screenshot with Level 44 visible at the lower right
Steam promotional screenshot, Level 44. It illustrates why a screenshot level number should not be used as the browser version’s campaign limit.

Safari saves: choose the platform before a long run

The developer warns that Safari saves do not work on either desktop or mobile. The web game is also described as not optimized for mobile. These are separate limitations: changing screen size does not fix Safari persistence.

  • Safari: do not rely on the browser build to retain a long run.
  • Another desktop browser: a different browser avoids the specifically named Safari case, but this is not a guarantee for every browser or storage setting.
  • Desktop download: the official itch.io page offers Windows and macOS builds; a Steam demo is also listed. Availability does not establish browser-to-desktop save transfer.

Choose the platform before investing in a run. No save-transfer procedure or recovery method is supplied here. Official browser notices and downloads · Steam demo.

Restart money loss and newer level content

The September 15 0.5.3 announcement lists a fix for money being lost after a restart. A bug fix is not a new promise that every resource survives death: the documented death rules above still distinguish retained upgrades and war points from removed factories. The note does not describe recovery of money already lost or promise a browser-to-desktop save transfer. 0.5.3 restart fix.

The September 9 post contains shipped changes as well as previews: it lists a statistics screen, upgrade search and centering, and language selection as additions. It separately describes previews of high-level units at Levels 15, 20 and 25, with those units obtainable in the full game, plus a first-boss preview at Level 30. Reaching a preview is not the same as unlocking that unit. September 9 additions and previews.

Later, 0.5.3 mentions an Avalanche turret at Level 40+ and describes content through Level 55 while discussing future work. These statements do not replace the itch.io page’s listed 24-level scope with a verified campaign cap, or supply a boss strategy. Planned release totals of 24 playable units and 333 upgrades are targets, not the public demo’s roster.

Achievements remain in the announcement’s work-in-progress list. There is no completed achievement checklist here; the developer’s plan is not a set of unlock requirements.