⚔ Independent fan guide

Incremental RTS Controls & Decision Guides

Find what survives defeat, understand the reported Mosquito and Woodlouse trade-off, and estimate the time to afford your next factory. Keep these references beside the official browser demo.

Controls & Calculator ↓ Mosquito & Woodlouse
24 Levels in Public Demo
U Open Upgrades
16 Unlockable Units
Incremental RTS battle at Level 44 with large blue and red automated armies
A Level 44 battle shown in an official Steam screenshot. Levels beyond the 24-level public-build scope may be unbalanced.
Official game, separate window or tab

Play the Incremental RTS browser demo

Start the official web build from this homepage. The game opens on the developer’s itch.io page; this site remains a companion reference and does not connect to the game or host its files.

Incremental RTS: Official Web Edition Online play ready

Opens official itch.io
Ready to play online

Launch the official HTML5 build in a separate browser window. If your browser blocks the window, use the direct itch.io link below.

Open directly on itch.io ↗
Companion reference
Guide ready

Play in the official window or tab and keep this page nearby for the documented controls and saving-time calculator.

  • Step 1: Launch gameChoose Run game
  • Step 2: Keep guide openUse controls below
  • Step 3: Check platform notesBefore a long run
Build notes
The itch.io description lists 24 levels and 16 units. Its older upgrade count differs from the September 15 announcement; see the dated notes below.

On itch.io, choose Run game. The dated description lists 24 levels and 16 units, while the September 15 announcement describes around 140 currently available upgrades and 333 planned for the full release. These are dated descriptions, not a promise that every edition contains the same tree. Read the 0.5.3 announcement.

To keep the guide beside the game, place the two tabs or windows side by side yourself. Read the save and platform notes before a long run.

Reference beside the game

Controls & Saving-Time Calculator

Use the documented controls, or enter the factory price, your available balance and income rate. The calculator uses your numbers only; it does not read the game.

Game controls

  • U Open upgradesOr use the button on the left
  • Ctrl / CmdHold to buy multiple factories
  • Wheel / trackpadZoom the battlefield
  • Hold mouse button and dragMove around the battlefield

Factories are purchased from the right panel; units are produced and fight automatically. Opening upgrades is not a documented pause command. Official controls.

Time to afford the next factory

Use the same currency for all inputs, matching the factory price and income counter in your build.

Estimated saving time

60s

Assumes unchanged income and no other spending.

Formula: max(0, price − balance) ÷ income per second. A price of 3,000, balance of 1,000 and income of 50 per second gives 40 seconds. Existing savings, price changes and spending matter: enter fresh values when they change.

This estimates affordability, not factory payback, combat effectiveness or when to Purge. Read the factory cost examples and reset boundary.

Which unit role is missing?

Mosquito’s reported strength includes fast arrival and repeated frontline replacement. Woodlouse’s high health did not prevent it from underperforming in the same prototype discussion. Separate durability, air targeting and damage before interpreting a unit label.

Compare Mosquito and Woodlouse →

Coins, interest and the upgrade tree

A restart that skips early levels changes the opportunities to earn base-victory coins. Interest also depends on when you spend the balance. Compare those conditions and find the documented tree controls without following an unsupported universal purchase order.

Read the upgrade choices and controls →

Why did another factory become more expensive?

The developer describes a shared price increase across buildings. Use the current price when saving for a different factory. The saving-time calculation above answers affordability; a long wait is not a reset instruction.

Understand factory costs and Purge →

What happens after death or Level 24?

The itch.io death rule preserves upgrades and war points, removes factories and returns you to an earlier level. Play can continue beyond the listed 24 levels, with a developer warning about balance. Safari has a separate save limitation.

Read death, level and save notes →

Verification notes

Dyrkabes’ itch.io game page provides the browser demo, Windows/macOS downloads and dated development posts. The official Steam store lists a demo and a planned November 10, 2026 release.

The game is developed and published by Dyrkabes Games. This guide is independent and is not endorsed by the developer.

Recording or streaming?

See what streamer mode changes about music and your name before starting a capture.